Hunger in Los Angeles

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Immersive Game Environment
United States

Artist: Nonny de la Peña

Former Newsweek correspondent Nonny de la Peña is developing a groundbreaking brand of journalism that offers a
fully immersive experience into news reporting. Focused on calling attention to the growing issue of hunger in the United States, Hunger in Los Angeles recreates an eyewitness account of a crisis on a food-bank line at the First Unitarian Church. De la Peña uses game-development tools, Unity 3-D, a body-tracking system, and a head-mounted goggle display, along with live audio she collected during the incident, to construct a fully immersive, simulated world
where audiences can suit up, walk around, and interact with other characters in the scene.

This project was commissioned by USC Annenberg School of Communications & Journalism in conjunction with MxR Lab, a joint lab between USC's Institute for Creative Technologies and The School of Cinematic Arts.

Produced by Virtual Pyedog

Credits:

Writer, Director, Producer: Nonny de la Peña
Lead Artist/Programmer: Bradley Newman
Phasespace Motion Capture and Art Director: John Brennan
Audio Capture and Transcription: Michaela Kobsa-Mark
Art Design: Sand Castle Studios
Virtual Human Characters: aXYZ  Design
Prototype Programmer: Julianna Griffo
MxR Creative Producer: Mark Bolas

Motion Capture equipment provided by PhaseSpace and Tracy McSheery